Understanding the League of Legends terms is as crucial as gameplay. This glossary unravels the A-Z of the most frequently used LoL key terms that every League of Legends player should know, enhancing your communication and strategy on the Rift. Whether you're a rookie or a seasoned player, mastering this language is crucial to your success in the game.
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AA (Auto or Auto Attack): Basic attack.
ADC (Attack Damage Carry): A champion role focused on dealing physical damage, usually played in the bot lane.
AoE: Area of Effect.
AP (Ability Power): A stat that increases the effectiveness of a champion's abilities.
APC (Ability Power Carry): A champion who deals most of their damage through abilities, scaling with ability power.
Assassin: A champion class known for their ability to quickly eliminate key targets.
Backdoor: Sneakily attacking the enemy base or objectives without a minion wave.
Bait: Luring enemies into an unfavorable fight.
Baron Nashor: A powerful neutral monster providing significant team buffs.
Base: The main area where champions spawn and the Nexus is located.
Blue Buff: A buff obtained from the Ancient Golem, enhancing mana/energy regeneration and cooldown reduction.
Bot Lane: The bottom lane of the map, typically where ADC and Support champions go.
Bruiser: A champion that blends the characteristics of a tank and a damage dealer.
Buff: An effect that temporarily enhances a champion's abilities.
Burst Damage: A high amount of damage dealt in a short time.
Camp: Ganking the same enemy laner multiple times consecutively. It can also be used as jungle monsters spawn location and also referred to as jungle camps.
Carry: A champion who becomes increasingly powerful and can determine the game's outcome.
CC (Crowd Control): Abilities that limit or prevent enemy players from taking action.
Champion: A character controlled by the player, each with unique abilities.
Cooldown: A period of waiting before an ability can be used again.
Counterpick: Choosing a champion specifically to counter an opponent's choice.
Crit (Critical Strike): An attack dealing increased damage.
CS (Creep Score): The count of minions and neutral monsters a player has killed.
Dive: Aggressively attacking an enemy under their turret.
Dragon / Drake: A neutral monster providing team-wide buffs.
DPS (Damage Per Second): A measure of sustained damage output.
Disengage: Withdrawing from a fight or encounter.
ELO: A ranking system named after Arpad Elo, used in determining player skill level.
Face Check: Used to describe a player walking into a bush or area without vision, risking encountering enemies.
Farm: The act of killing minions to gain gold and experience.
Feeder: A player who dies frequently to the enemy, often unintentionally.
Fog of War: Areas of the map hidden from a player's view.
Gank: A surprise attack on an enemy champion.
Gankplank: A surprise attack, often from the jungle.
Hard CC (Hard Crowd Control): Crowd control that completely stops enemy actions, like stuns or knock-ups.
Harass: Using abilities or attacks to weaken an enemy champion without fully engaging.
Hit Points (HP): A measure of a champion's health.
Hitbox: The area where an attack or ability can affect a champion.
Initiator: A champion who excels at starting team fights.
Invade: Entering the enemy jungle to steal resources or secure kills.
Item: Equipment purchased with gold to enhance a champion's abilities.
Juke: Evading enemy attacks or abilities through clever movement.
Jungler: A player who farms neutral monsters in the jungle.
KDA (Kills/Deaths/Assists): A statistic representing a player's performance.
Kite: Keeping distance from enemy team while attacking.
Kite Back: Retreating while attacking to maintain distance from the enemy.
KS (Kill Steal): Taking a kill that a teammate was about to secure.
Lane: The paths that minions follow, leading to the enemy base.
Laning Phase: The early phase of the game period where players focus on their respective lanes.
Laner: The champion or player who occupies a certain lane during the early game.
Last Hit: Dealing the final blow to a minion or monster for gold.
Leash: Helping a jungler with their initial monster camp without taking the kill.
Lifesteal: A stat allowing a champion to heal from physical attacks.
Magic Resist: A stat reducing incoming magical damage.
Mana: A resource used for casting abilities.
Melee: Champions who fight at close range.
Meta (Metagame): The prevailing strategies and champion picks in the game.
Mid Lane: The central lane, often occupied by mages or assassins.
MIA (Missing in Action): Indicates an enemy champion is missing from their lane.
Nerf: A change to the game that weakens a particular item, ability, or champion.
Nexus: The core building in each base, whose destruction leads to victory.
Off-Meta: A champion or strategy not commonly used in the current metagame.
OOM (Out of Mana): Lacking mana to cast abilities.
Overextend: Pushing too far into enemy territory, risking being ganked.
Objective: Key elements like turrets, dragons, and Baron Nashor.
Pentakill: Securing all five enemy champion kills in quick succession.
Peel: Protecting a high-value teammate from enemy attacks.
Pick: Catching and eliminating an isolated enemy champion.
Poke: Dealing damage from a distance to gradually weaken the enemy.
Positioning: The strategic placement of a champion during fights and gameplay.
Power Spike: A point where a champion significantly increases in strength.
Proxy Farm: Killing enemy minions behind their turret to pressure the lane.
Push: Advancing into enemy territory by defeating minions.
Ranged: Champions who attack from a distance.
Recall: Teleporting back to the base to heal and shop.
Red Buff: A buff from the Brambleback, enhancing attack damage and slowing enemies.
Reset: Returning to base to heal and buy items or an ability resetting its cooldown.
Roam: Moving around the map to create pressure or secure objectives.
Scaling: How well a champion's power grows throughout the game.
Siege: Pressuring an enemy turret or base while minimizing risk.
Silence: An ability that prevents the target from casting spells.
Skill Ceiling: The potential for mastery and effectiveness of a champion.
Skill Floor: The minimum skill required to play a champion effectively.
Skillshot: An ability that requires precise aiming.
Smite: A summoner spell mainly used by junglers to kill monsters.
Snowball: Gaining significant momentum from an early advantage.
Split Damage: A champion's damage output divided between physical and magical damage.
Split Push: Pressuring a separate lane from the rest of the team.
Squishy: A champion with low health and defenses.
Support: A role focused on aiding the team, often through healing or crowd control.
Tank: A champion with high durability, often initiating fights.
Top Lane: The lane running along the top of the map, often occupied by bruisers or tanks.
Turret: Defensive structures protecting the lanes and base.
Ultimate: A powerful ability with a longer cooldown, unique to each champion.
Vision: Information about the enemy's position, typically obtained through wards.
VODs: Abbreviation for Video on Demand, usually refers to a replay. VOD review is a popular coaching technique.
Ward: An item that provides vision in an area.
Wave Clear: The ability to quickly kill minion waves.
Zoning: Forcing an enemy to stay away from an area or risk being attacked.
You're now equipped with the essential terminology of League of Legends, a vital tool for deepening your engagement with the game and its community. As LoL continues to evolve, keep this guide close to navigate the ever-changing landscape. Happy gaming, and see you on the Rift!