

Fortnite has never been afraid to reinvent itself, and Chapter 6 Season 4, aptly titled “Shock ’N Awesome,” was no different, showcasing just how daring Epic Games can be.
Released in early August 2025 and concluding on November 1st 2025, the season blended high-voltage action, a crawling infestation storyline, and an unexpected crossover with the Mighty Morphin’ Power Rangers.
All in all, it was a weird, flashy, and chaotic season, but honestly, it worked, and worked well at that.

As always, Epic didn’t just sprinkle in a few minor changes; they reshaped the island entirely, as the update introduced several new Points of Interest (POIs), each dripping with personality.
Here are just a few things that were added with the update:
Returning favorites like Freaky Fields were also reimagined, half-consumed by vines and webbing. All in all, every corner of the map felt alive or infected, with plenty of vertical play provided by zip lines, O.X.R. outposts, and new mobility zones.
The shifting infestation mechanic was also remarkably clever. Each week, certain areas became “infested zones,” introducing poisonous gas, limited visibility, and an aggressive bug AI, making sure every match was unpredictable and requiring constant adaptive play.

If the storyline didn’t hook you, the Battle Pass probably did, as Epic Games leaned fully into nostalgia with an official Power Rangers collaboration - and yes, it was as colorful as it sounds.
Unfortunately, the red, pink, blue, black, and yellow rangers had to be bought in the store. The green and white rangers, however, could be unlocked in the last two pages of the battle pass.
Even better, you could unlock the Megazord by leveling up your account by completing weekly quests.
As always, the pass included V-bucks, weapon skins, loading screens, and limited-time character skins, making a Fortnite account with them just a little bit rarer or more expensive.

A new season means a new meta, and Chapter 6 Season 4 didn’t disappoint.
The Swarmstrike Launcher was a fan favorite from the get-go. You could charge it to release a pod that exploded on impact, dealing high AOE damage. Then there was the Leadspitter 3000, which was great for crowd control, especially when dealing with large numbers of bugs at once.
Besides the weapons, there were also a few neat gameplay tweaks. Most notably, the water near the hives could heal your shields, although very slowly. Within those water zones, eliminating enough bugs would also trigger a boss fight that could drop a very useful boon when defeated.
Competitive players, however, had mixed feelings about it. Some praised the risk-reward dynamic, while others argued that the bugs introduced too much randomness. But Fortnite has always danced on that line between chaos and control, and Season 4 embraced it wholeheartedly.